$80?!?!
Really, I should stop the review right here. $80 is just such a ridiculous price for an N64 game in the year 2000. Especially considering that this game just doesn't work very well, and it seems highly unlikely that you'll ever see any other N64 game that will use the enclosed VRU microphone gadget.
You see, in Hey You Pikachu, you use a microphone to talk to Pikachu. Using simple commands culled from a 200+ word vocabulary, you direct Pikachu through a series of mini-games... usually revolving around Pikachu fetching something. Nintendo, having already established that extra gimmicky hardware damn-near-doubles the price of the game (Starfox64 + Rumble Pak, Pokemon Stadium + Transfer Pak, Donkey Kong 64 + Expansion Pak), has now proven that pokeidiots will pay any price for a new fix. Like me.
But unlike the other Paks, you're left holding the bag on the VRU. No one has yet reported any additional games that will use the VRU.
So $80 is really quite a bit to dump, since at least $30 of that is for the Voice Recognition Unit. And don't wait for Nintendo to drop the price, because They Won't. Pokemon Snap still sells for $50, for example. Bastards! Market share! Bastards! Market share!
Maybe I'm being too harsh. Pikachu does understand you fairly well... as long as you speak clearly and loudly and don't have the London Philharmonic performing selections from "Tommy" in the background. The little electric rat comes when you call it, can keep up with instructions, and will come up with activities on his own if you let him. Everybody keeps comparing it to a virtual pet, but all you do is goof off, and I don't think his "friendship meter" actually means a damn thing.
Honestly, he listens about as well as a real animal. Somewhere between a wild raccoon and a dog on Day 5 of obedience school.
The game runs as a never-ending blur of days. Each day begins with you and Pikachu waking up... you get to dap around your bedroom and eventually choose some kind of outside activity. The outside game runs on an unspecified time limit; when that's up, Professor Oak demands you come home. Bedtime ensues. Your progress is saved and then it's morning again. New day, new game (maybe.) Stop the world; I want to get off.
As the days pass by, Oak will send you new gadgets to play with and new play areas will open up. Most of the "new" play areas are just harder versions of the old ones. Here's the activities I've discovered so far:
* Getting the wrong ingredients for Bulbasaur's stew
* Babysitting a group of hungry, pulsating Caterpie
* Dragging water pokemon out of a river with a hook tied to a string and NOT PUTTING THEM BACK IN THE WATER
* Leading lost Poliwags through a maze to some central location that is incredibly difficult to find
* Running around a field scaring Oddish and scorching mushrooms
* Digging up treasure chests in hopes of collecting milk jug peels
* Breaking a pinata in hopes of collecting more milk jug peels
* Playing Rock/Paper/Scissors (only once)
* Finding out that I've been mispronouncing various pokemon names during a Who's That Pokemon game show
I've had such a bad time trying to complete these tasks that I'm not feeling really motivated to find more. Every game depends on Pikachu understanding you, and when he doesn't, they suck. In the Bulbasaur stew game, you're supposed to rustle up the ingredients that Bulbasaur asks for. Pikachu even writes them down. But once he gets to the garden area, he stops caring about his friend's meal and just wants to sneeze at things and throw carrots.
Now, you might say that I'm not playing the game correctly. You might say that getting Pikachu to listen properly is part of the game. I say that when I scream "Onion" into the mic, Pikachu ought to freaking pick up the onion... instead of blinking at me and running towards the radish.
Perhaps what is so frustrating is that all of the games are so distressingly simple... or, at least they would be if Pikachu understood you. So when it takes four times before Pikachu follows my "Come here" instruction, I see a game with a problem. And anyway, since most pokemon junk is aimed at impatient, marble-mouthed kids, shouldn't Pikachu be a little more responsive? Each game is a failure waiting to be proved a success.
Compounding the issue is the awkward first person perspective. Sometimes you can roam free; other times you're stuck circling around Pikachu. In all cases, it's very hard to focus on a particular berry, flower, or other item, because the control is so floaty. I would've liked to see the directional pad used in conjunction with the camera joystick, so that you could better interact with the environment.
Speaking of the environment, the graphics are pretty weak by today's standards. (The game was released in Japan in late '98.) The pokemon themselves are nice, but the world is blocky and blurry... not even as sharp as Snap.
And dammit, Pikachu itself is so cute and well-crafted. He/She displays many emotions and has quite a few sound samples. It's just a shame that the cheap microphone interface gets in the way of the game.