Download the entire rulebook in PDF format.

Version 1.1
September 2004


EVERY CARD HAS A MANEUVER...
All cards have a maneuver displayed on the right hand side. Maneuvers are used when your characters meet in thrilling aerial dogfights. Each maneuver has a name and a number. The numerical value goes from 1 to 13. If an additional effect lowers or raises that number, it can never go lower than 1 or higher than 13. In dogfights, the higher number wins, and identical numbers favor the defender.

Most maneuvers have dogfight effects on them, Damage and Draw. These are the results of the dogfight and they are tallied only by a winning attacker. The Damage icon allows the attacker to wreck the defender's cargo. The Draw icon lets the attacker draw a card from the draw pile. Even though each number from 1 to 13 has a name assigned to it ("Strafe," "Cloud Cover," etc.), not all maneuvers with the same name will have identical dogfight effects.

Maneuvers have their values displayed on both sides of the card, so you can easily align the sides of two cards and quickly see if one card beats another. The right hand side indicates the maneuver's attacking value and the left side shows the defensive value. In all cases but one, the values are the same on both sides. The exception is the Lucky Shot. When used as an attack, it is a 1. On defense it has a special effect, so watch your manuevers carefully.

When a card is played as a dogfight maneuver, the rest of the card - including any card text, keywords or stats - is completely ignored.

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Card game design and website copyright Joe Fourhman 2004. Bookmark www.fourhman.com/talespin
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