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Version 1.1 September 2004
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The following table breaks out every single step of the dogfight. Not all dogfights will actually experience every single step, this is purely for rules lawyer purposes.
Phase 1: Starting the dogfight
- Attacker announces dogfight by playing a Pilot card or using his Player's RANGE.
- Attacker chooses a legal opponent.
- Attacker may play any cards that say "Play when you start a dogfight."
- Defender may play any cards that say "Play when opponent starts a dogfight with you."
- Defender chooses whether or not to defend the dogfight. If defender chooses not to defend, skip ahead to Attacker wins the dogfight.
- Attacker may play any cards that say "Play before drawing PILOT cards."
- Defender may play any cards that say "Play before drawing PILOT cards."
- Attacker draws cards according to his PILOT skill.
- Defender draws cards according to his PILOT skill.
- Attacker may play any cards that say "Play after drawing PILOT cards."
- Defender may play any cards that say "Play after drawing PILOT cards."
Phase 2: Playing maneuvers
- Attacker points out his first maneuver, the one listed on the Pilot or Player card.
- Defender may play any cards that say "Play instead of playing a maneuver."
- Defender chooses to play a maneuver from his hand that meets or beats the first attacking maneuver, or announces that he can't (or won't) play a maneuver. If defender concedes, skip ahead to Attacker wins the dogfight.
- Attacker may play any cards that say "Play instead of playing a maneuver."
- Attacker plays his second maneuver, a card from his hand.
- Defender may play any cards that say "Play instead of playing a maneuver."
- Defender chooses to play a maneuver from his hand that meets or beats the second attacking maneuver, or announces that he can't (or won't) play a maneuver. If defender concedes, skip ahead to Attacker wins the dogfight.
- Attacker may play any cards that say "Play instead of playing a maneuver."
- Attacker plays his third maneuver, a card from his hand.
- Defender may play any cards that say "Play instead of playing a maneuver."
- Defender chooses to play a maneuver from his hand that meets or beats the third attacking maneuver, or announces that he can't (or won't) play a maneuver. If defender concedes, skip ahead to Attacker wins the dogfight.
- If defender plays a maneuver that meets or beats the third maneuver, skip ahead to Defender wins the dogfight.
Phase 3a: Attacker wins the dogfight.
- Attacker may play any cards that say "Play when you win a dogfight."
- Defender may play any cards that say "Play when you lose a dogfight."
- Attacker resolves the reward on the Pilot card that started the dogfight (if any.)
- Attacker totals up the Damage effects on his played maneuvers and applies them one at a time. If the defender chose to defend the dogfight but did not play any maneuvers at all, the defender suffers one additional Damage.
- Attacker totals up the Draw effects on his played maneuvers and draws that many cards.
- Attacker may play any cards that say "Play when a dogfight ends."
Defender may play any cards that say "Play when a dogfight ends."
- Any other players may play cards that say "Play when a dogfight ends" in turn order from the attacker.
Dogfight ends.
All played maneuver cards are discarded, except for Player cards.
Phase 3b: Defender wins the dogfight.
- Attacker may play any cards that say "Play when you lose a dogfight."
- Defender may play any cards that say "Play when you win a dogfight."
- Defender takes one played maneuver (except a Player card) to his hand.
- Attacker may play any cards that say "Play when a dogfight ends."
- Defender may play any cards that say "Play when a dogfight ends."
- Any other players may play cards that say "Play when a dogfight ends" in turn order from the attacker.
Dogfight ends.
All played maneuver cards are discarded, except for Player cards.
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